
Duncan Barton
Duncan Barton is a talented illustrator and designer who has recently leveraged his skills for companies like American Greetings and Zynga. While attending Ringling College as an Illustration student, he worked with Creative Arts’ clients such as The Mayo Clinic, New York Public Library, and the South Florida Museum.
We caught up with Duncan to reflect on how he transitioned to a life as a creative professional in today’s competitive arts industry.
How did you start out in design and illustration?
Duncan: I was one of those kids who didn’t have a plan-B. I was always drawing and interested in comics. Once I got into college, Ringling flushed out a lot of those industries for me: they showed me what it would really be like working for an animation or production industry. Working for a newspaper comic strip, as a business, didn’t seem fun at all, so I knew I needed to do something else.

What brought you to Creative Arts Unlimited?
Duncan: Josh Pearson, Creative Director at Creative Arts, came to Ringling and gave a presentation. He showed a really fun range of work: cartoon style work, but then natural history as well. It spoke to a lot of my interests. I thought it would be really fun to do a job that met those interests in combination.

Can you tell us about the work you did while you were at Creative Arts Unlimited?
Duncan: Children’s Libraries were a big part of it. At that point, they weren’t doing shop store windows as much. I worked on various children’s themed large-scale graphics and did graphic design for natural history exhibits. I got to do a lot of realistic mural painting as well.
Roger: I was impressed that you jumped in and did the graphic portion of the Mayo Clinic project.
Duncan: That was graphic design 101–trial by fire! One of the great things about a place like Creative Arts is that they depend on their people and they expect them to do a lot of different things. You might be handed a job and, although you may not know anything about it, you’re given the opportunity to put your mind to it and do it. It was rare when we found ourselves with a project where they thought “maybe we should hold off, this person isn’t ready yet”. Creative Arts was always willing to let people try it out and let themselves grow. I hadn’t seen that type of thing happening at larger companies that I worked for so I realized pretty quickly that Creative Arts was a special place. During your career, you definitely want to work with people who are willing to take chances and help to develop your skills.

What experience at Creative Arts Unlimited shaped what you’ve done over the years or what you’re doing now?
Duncan: Getting to work so closely with Roger, Chuck, and lead designers. I worked directly with them and got a feel for many more pieces of the business. There are jobs where you’re just put in the corner to do your blind piece of the project without seeing the big picture. At Creative Arts, you’re watching the whole thing unfold. Meeting clients face-to-face, sharing the information you have to make the client happy, and seeing how relationships are fostered–it’s all so incredibly important. It helps an artist, who would otherwise be doing their thing and handing in their product. It was much more personal at Creative Arts. Leaving school, I had to go sit in the desert, talk to a snake, do some soul searching, and say “Oh god, now what am I going to do?!” Coming out of Creative Arts, I was so much better prepared to communicate my skills and what I was able to offer each client.

What’s the best piece of advice you got while working at Creative Arts Unlimited?
Duncan: Do things that you’ve never done before. Tackle things that you might not be trained or well-informed about. There’s an initial fear, something that makes you think “I might not be qualified enough to do this”, but you learn to approach it with a level head, use the people that you’re working with to help you make the right decisions, and do a little bit of research beforehand. You could learn to do something well enough to get the job done and walk away with a new skill. A lot of what I do now wasn’t learned in school. It’s all things that I picked up afterward while doing different jobs. Each experience helped me develop my skill set and improve it over time.
Roger: We attract the Duncan-type personality that says, “I’ve never made this before, but how hard can it be?” That’s typically how we make our best stuff, just jumping in there and doing it.
Duncan: Most people when they’re starting out get inspired by Disney films, Pixar stuff, and big name companies that put out well known work. In school, I was looking at that kind of animation work, but my teacher painted a pretty realistic picture of it for me. One person he met at a large company did eyebrows, he was the eyebrow master, and I realized that I didn’t want to be Mr. Eyebrows for the rest of my life. That’s not a really life-fulfilling goal. With Creative Arts having a smaller operating system than something like Disney, you can pull back from that. You can surprise yourself, finding out what you’re capable of doing, if you’re given the chance.

What is your favorite part about being a designer/illustrator?
Duncan: One of the most satisfying things for me is when people ask me what I do. I just tell them “I draw pictures”. Some will come back with a long-winded answer, but I go the simple route. If they want to know more about it, then we’ll get into the range of things that I’ve done. I started out in museum exhibits, painted murals, and installed things, worked in greeting cards, moved into e-cards and animation, tackled video game design, and made things interactive. I like that I can say it simply, but it becomes an incredibly broad range of things.